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On the topic of style choices, you can clearly see how Saber Interactive - who handled the remastering effort for Crytek - ditched the original’s blue and orange filters.
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The back of the CELL trooper’s model is more realistically shadowed too, and the AC box also showcases another, more stylistic update in the remaster: toning down the obnoxious bloom effects. There’s also been a mass replacement of textures, upgrading everything from weapon models to the tiniest of set dressing objects.Ĭrysis 2 Remastered, 2560x1440, Very High quality, DLSS Quality Crysis 2, 2560x1440, Ultra quality, DX11 patch installedĪreas that are logically meant to be in shadow actually look much more in shadow – see the lip of the roof, or the left side of the air conditioner, which is weirdly bright on the original. The remaster completely replaces this approach, using higher-quality specular lighting for static environments and (optionally, but clearly intended as the default) ray traced reflections. To recreate the effects of light bouncing off different surfaces, the original Crysis 2 used a conventional cube mapping technique, later adding screen space reflections though a DirectX 11 patch.
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